![]() ![]() ![]() Posted by mightygodking at 9:28 PM on Novem If you want the traditional heart of train gaming, which is stock manipulation of growing rail empires, Chicago Express is a tight little Eurogame that introduces you to that general theme - and prepares you for the much, much heftier 1830: Railways and Robber Barons, a game that has spawned countless imitators and spin-offs (some of which, like the hard-to-find 1846, improve on it). If you're simply looking for the thrill of building routes and delivering goods, the Martin Wallace trilogy of (from least forgiving to most) Age of Steam, Steam and Railways of the World (previously known as the Railroad Tycoon board game) are all superb if you want to go more old-school, there is Empire Builder and its associated line of "crayon-rail" games, where you actually draw your rail lines on the board in crayon. It's a fine entry-level game because there are strategies but it will not overwhelm people who aren't familiar with boardgame design concepts, but the problem is that at a certain point you realize that most of the maps boil down to races to get the optimal "blocking" lines (which prevent a lot of tickets from being completed) and then it's just who got the better cards.Īs a train game, it is surpassed by many, many other train games, which are much more trainey. You collect sets of train cards to collect sets of rail lines for your tickets.) (Seriously, that's all Ticket To Ride is. Ticket To Ride is okay for something that is basically a variation of rummy. Posted by You Can't Tip a Buick at 8:53 PM on Novem Really, though, I suspect that it's like many of the other current breed of eurogames, in that when you start playing, it feels like side-by-side solitaire, but as you gain more experience with the game, it starts to more and more feel like an elaborate duel. Some of the other maps (most especially Nordic Countries) make blocking much more central to the game as a whole (and so, much more interaction-filled). The American version has too many connections between cities to be an interesting game for me, though I'm sure if I had a regular playgroup for it I could learn to see its subtleties. I've mostly played the America version, though, so maybe someone has something to say about the other editions? You can block opponents from getting what they want, but other than that, it seems to lack a lot of the human element that something like Catan excels at. The thing I'm not so hot about is that there's not a lot of interaction between players. I play with a handicap and made a scoring pad to help the board game kids straight. ![]() I've had people "lose connectivity" on multiplayer iPad games but not sure if it can be used as a mechanism to cheat (those are "live" rather than asynchronous). These cheats do not affect the iPad version of the game. Once I figured out one of my 'regular' recurring opponents were doing this I pretty much stopped playing on iOS for the iPhone (iPod is probably the same). ** abandon definitively is the in-game term. The advantage to this is: you know one of the blind cards your opponent chooses next (assuming you place cards or draw routes on your "real turn" and or you know what route cards your opponent may pick (something near where you think she is or something they'll have to ignore and take the point damage, or something you can easily block). If you blind pulled a rainbow, you will do so again. No matter what you do, when you return to the game, the cards are undisturbed. It's important you do not abandon the game. picking three additional route cards to select one, and not selecting any before quitting the game looking at one card (picking a face up that is not a wild card, or drawing one card) Make your partial move*, leave the game without abandoning** it, open it back up again. You can cheat on iOS on iPhone as well when playing against people via multiplay on Game Center. ![]()
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